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Arkham Horror Files Wiki
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{{tab|game-o}}{{tab|Arkham Horror 2E}} {{AH-Investigator |name=Akachi Onyele |desc=the Shaman |set=Innsmouth Horror |san=7 |sta=3 |foc=1 |home=Ye Olde Magick Shoppe |fixed=$3<br>1 Clue Token |random=1 Unique Item<br>2 Spells<br>1 Gate Trophy<br>1 Skill |foc=1 |spe=2345 |sne=4321 |fig=1234 |wil=4321 |lor=2345 |luc=3210 |abi={{abi|Guardian of the Veil|Any Phase|It costs Akachi 1 less Clue token to seal gates.}} |abi2={{abi|Secret Rites|Any Phase|Akachi gains a +1 bonus to all skill checks to close or seal a gate. In addition, Akachi may always seal gates, regardless of other game effects.}} |pst=Bones of the Earth |pss=The bones of the earth were strong here in Arkham. They responded to her queries with a quivering eagerness that almost made her nervous. But she knew that this was an advantage that she couldn't afford to squander. She would need all of her power to face the Old One. |pr=If Akachi has 3 gate trophies, place "The Earth Speaks" in play. |pt=The Earth Speaks |ps=The bones of the earth spoke to her then, telling her the secrets of how she might be able to defeat the Old One, if she were cautious...and lucky. |pe=Place a Clue token in every unstable location without an open gate. |fr=If any investigator spends a gate trophy, place "The Earth's Anger" in play. |ft=The Earth's Anger |fs="The earth is silent. Our actions must have offended it, somehow." |fe=Akachi must discard 1 Spell of her choice. }} {{tab|c}}{{tab|Mansions of Madness 2E}} {{MoM2-Investigator |name=Akachi Onyele |desc=The Shaman |set=Beyond the Threshold |hea=6 |san=8 |str=3 |agi=2 |obs=4 |lor=4 |inf=3 |wil=5 |effect=Effects cannot cause you to discard Clues unless you choose to. }} {{tab|c}}{{tab|Elder Sign}} {{ES-Investigator |name=Akachi Onyele |desc=The Shaman |set=Gates of Arkham |san=6 |sta=4 |special=Earthspeaker |ability=Once per day, when an Other World card is drawn, one investigator of Akachi's choice regains 1 sanity and 1 stamina. |item1=unique |item2=spell }} {{tab|c}}{{tab|Eldritch Horror}} {{EH-Investigator |name=Akachi Onyele |desc=The Shaman |set=Core Set |hea=5 |san=7 |ability=Look at the top 2 Gates in the Gate stack. Put 1 Gate on the top of the Gate stack and the other on the bottom. |effect=When you close a Gate during an Other World Encounter, you may move to any space containing a Clue or a Gate. |quote="I will journey to the lands beyond. I do not fear them." |lor=3 |inf=2 |obs=2 |str=2 |wil=4 |start=South Africa (Space 15) |items=1 [[Mists of Releh]] Spell<br>1 Clue |crippled={{e-enc|s=By the time you find Akachi, she's slipped into a coma. Doctors aren't certain if she will recover.|e=Gain all of her possessions.|s2=The hospital staff has grown very fond of her, and you try to convince them to tell you what she said to them while she was conscious ({{icon|e-i}}).|ps=You hear many stories.|pe=Retreat Doom by 1.|fs=You can't get anyone to share Akachi's story with you.|e2=Discard her Investigator token.}} |insane={{e-enc|s=Akachi's mind has left this world and she no longer has interest in material goods.|e=Gain all of her possessions.|s2=An Odinani man gives you a bitter drink to help you reach her. After you drink it, you are assaulted by nightmarish visions, but you force yourself to keep searching for her ({{icon|e-w}}).|ps=You hear Akachi's voice sharing all she's learned.|pe=Retreat Doom by 1.|fs=You curl up in a corner until the drink wears off.|e2=Discard her Investigator token.}} }} {{tab|c}}{{tab|Arkham Horror: The Card Game}} {{InfoAH-I |set=TPtC |card=4 |name=Akachi Onyele |desc=The Shaman |unique=* |hea=6 |san=8 |wil=5 |int=2 |com=3 |agi=3 |faction=Mystic |type=Investigator |subtype=Sorcerer |ability=Your assets with "uses (charges)" enter play with 1 additional charge on them. |elder=+1. Add 1 charge to an asset with "uses (charges)" you control. |quote=I will journey to the lands beyond. I do not fear them. |dsize=30 |dopt={{faction|Mystic}} cards ({{icon|m}}) level 0β5, {{faction|Neutral}} cards level 0β5, cards with "uses (charges)" level 0β4, Occult cards level 0. |dreq=[[Spirit-Speaker]], [[Angered Spirits]], 1 random {{type|basic weakness}}. }} {{tab|c}}{{tab|c}} '''Akachi Onyele''' is an [[Investigator]] that appears in the {{AH2}} [[Innsmouth Horror]], {{MoM2}} [[Beyond the Threshold]], {{EH}} {{c|Core Set|eh}}, {{ES}} [[Gates of Arkham]], and {{AHTCG}} [[The Path to Carcosa]]. ==Fiction== ===The Story So Far=== {{tab|o}}{{tab|Arkham Horror 2E}} For as long as Akachi can remember, she was trained to be the tribe's next shaman. Studying at the feet of the old shaman, she learned how to speak to the spirits, how to read the bones of the earth, and how to avoid the fell creatures that dwelt in the dark places. Her education was supplemented by tutoring from an earnest young missionary. Her mentor allowed the man to teach her as long as he taught her English and other modern topics in addition to trying to convert her to Christianity. As for his religion, Akachi was uninterested, for she had already learned many of the great secrets of lore, and felt the power of the old ways. Recently, her old mentor called her to his bedside. His face was pale and gaunt. "Akachi, I have seen that a great trial is coming for you. You must go to the United States, to a city called Arkham. There, you will have to face one of the old creatures, using the things that I have taught you." Weeks later, as she opens the door to [[Ye Olde Magick Shoppe]], Akachi hopes that she can meet the challenge that lies ahead of her.<ref>{{AH2}} β Akachi Onyele Investigator Card</ref> {{tab|c}}{{tab|Mansions of Madness 2E}} As a young girl in Nigeria, Akachi became used to being set apart. Her habit of chattering away to thin air and secluding herself from other children led her village to believe she was mad. Her village dibia was the first to see her true potential. He believed Akachi was marked by the spirits for greatness and taught her how to use her communion with them to her advantage. Under his tutelage, Akachi grew into a wise young leader, respected not just in her village, but in every community to which she brought aid. Now she meets her destiny head-on, seeking out unnatural troubles that only her knowledge can stop.<ref>{{MoM2}}: [[Beyond the Threshold]] β Akachi Onyele Investigator Card</ref> {{tab|c}}{{tab|Eldritch Horror}} As a young girl in Nigeria, Akachi stayed apart from other children, preferring the company of imaginary friends. Her elders feared madness, but the village dibia believed that she had been chosen by the gods. The wise old man taught her how to travel between worlds and how to marshal spirits. Now, she has become a wise leader herself, traveling across Africa and teaching others to protect themselves. She's recently arrived in Cape Town and from here, she will track down the dark forces that threaten humanity.<ref>{{EH}}: {{c|Core Set|EH}} β Akachi Onyele Investigator Card</ref> {{tab|c}}{{tab|Arkham Horror: The Card Game}} As a young girl in Nigeria, Akachi became used to being set apart. Her habits of chattering away at thin air and secluding herself from other children led her village to believe she was mad. Her village Dibia was the first to see her true potential. He believed Akachi was marked by the spirits for greatness, and he taught her how to commune with them to her advantage. Under his tutelage, Akachi grew into a wise young leader, respected not just in her village, but in every community she aided. Now she meets her destiny head on, seeking out unnatural troubles that only her knowledge can stop.<ref>{{AHTCG}} β {{card|Akachi Onyele|TPtC|4}}</ref> {{tab|c}}{{tab|c}} ==Artwork== The {{AH2}} and {{ES}} Investigator Cards for Akachi Onyele use the illustration "M'weru" by [[Henning Ludvigsen]]. The {{MoM2}}, {{EH}}, and {{AHTCG}} Investigator Cards for Akachi Onyele use an illustration{{which}} by [[Magali Villeneuve]]. ==Notes and references== {{reflist}}
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