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Alhazred Lamp

You remember that this can somehow help you in times of great need.
Set
Call of the Wild
Type Subtype
Exploration Artifact
Card Text
Action: Resolve the "Alhazred Lamp" ability of the top card of the Event deck.
UT-50: Alhazred Lamp [C]
235px
Type Subtype
Support Attachment
Item
Faction Cost
The Syndicate 2
Card Text
Attach to a character.
Attached character gains CoCTCG-Icon TerrorCoCTCG-Icon CombatCoCTCG-Icon ArcaneCoCTCG-Icon Investigation.
CS-75: Alhazred Lamp [F]
Alhazred Lamp CS-75
Type Subtype
Support Attachment
Item
Faction Cost
The Syndicate 2
Card Text
Attach to a character.
Attached character gains CoCTCG-Icon TerrorCoCTCG-Icon CombatCoCTCG-Icon ArcaneCoCTCG-Icon Investigation.

Alhazred Lamp is an Exploration Card that appears in the Mansions of Madness First Edition Call of the Wild, and a Support Card that appears in the Call of Cthulhu: The Card Game Unspeakable Tales and Core Set.

AvailabilityEdit

UT-50 appears in the Eldritch Edition Premium Starter Set as I22.

ArtworkEdit

UT-50, CS-75, and the Mansions of Madness Exploration card for Alhazred Lamp use an illustration[?] by Mike May.

MythosEdit

The Lamp of Alhazred first appeared in the story The Lamp of Alhazred (August Derleth with H.P. Lovecraft, 1957).

The Lamp of Alhazred is a device constructed by the mythical Arabian tribe of Ad, the builders of Irem, and possessed at one time by the mad Arab Abdul Alhazred. The Providence author Ward Phillips was the last to own the Lamp, and it was disposed of following his disappearance. When filled with oil and lit, the Lamp projected images of Mythos-connected locations upon the walls and objects around it. It may have also acted as a gateway to various times and places, though this effect probably worked only at certain times.[1]

Notes and referencesEdit

  1. Harms, Daniel, "Lamp of Alhazred", Cthulhu Mythos Encyclopedia.
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