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Amanda Sharpe
Set
Call of the Wild
Health Sanity Skill Points
9 11 5
Strength Marksmanship Dexterity
4 3 5
Starting Items
Care Package
Strength Marksmanship Dexterity
3 3 6
Starting Items
Overdue Library Book
Intellect Willpower Lore Luck
6 5 5 3
Special Ability
Action: Once per game, take up to 4 horror. For each horror taken this way, gain 1 skill point.
Intellect Willpower Lore Luck
5 6 5 3
Special Ability
Action: Once per game, heal any combination of your damage and horror equal to your current number of skill points.
Amanda Sharpe
The Student
Set
Suppressed Memories
Health Sanity
7 7
MoM2-Icon Strength MoM2-Icon Agility MoM2-Icon Observation
3 3 4
MoM2-Icon Lore MoM2-Icon Influence MoM2-Icon Will
4 3 4
Special Ability
You may perform two additional puzzle steps while attempting a puzzle.
Amanda Sharpe
The Student
Set
Core Set
Sanity Stamina
5 5
Special Ability
Studious: During her turn, Amanda may complete any number of tasks per roll instead of only one.
Starting Items
Amanda starts with two items drawn from the Spell, Common Item, or Unique Item decks in any combination.

Amanda Sharpe is an Investigator that appears in Arkham Horror Second Edition Core Set, Mansions of Madness First Edition Call of the Wild, Mansions of Madness Second Edition Suppressed Memories, and Elder Sign Core Set.

FictionEdit

The Story So FarEdit

Amanda has been a student at Miskatonic University for 2 years now. On her way to talk to one of her professors last month, she saw a painting in the hallway that captured her attention with its hazy depiction of some horrible creature rising up out of the ocean. Ever since, Amanda has heard strange whispers in a foreign language whenever her attention drifts. More disturbingly, she has begun to dream of the vast green depths of the ocean and terrible alien cities that lie in its darkest crevasses.

This evening, as she finishes her shift as a bank teller at the First Bank of Arkham, something out of the night calls to her-- something dark and sinister that leaves the feel of sea foam in her mind and makes her gasp with the effort of resisting it. Leaning against the brick wall of the bank, Amanda realizes that she has to find out what's happening to her or she's going to fall prey to whatever alien presence is invading her mind.[1]

CLASS IS IN SESSIONEdit

The halls of Miskatonic University have been home to many accomplished scholars, and Amanda Sharpe was on track to be one of the institution's most talented graduates. However, after seeing a strange painting of an enormous creature emerging from the ocean, her classwork has suffered. Her dreams are overwhelmed by images of a vast submerged city and the sounds of whispers in a language she does not understand. While her studies may have been set aside, she remains bright and dedicated to her work. The difference now is that the work she focuses on is the resolution of occult mysteries.[2][3]

ArtworkEdit

The Mansions of Madness and Elder Sign Investigator cards for Amanda Sharpe use an illustration[?] from UT-23: Local Historian by Eric Wilkerson.

Notes and referencesEdit

  1. Arkham Horror Second Edition — Amanda Sharpe Investigator Card
  2. Mansions of Madness First Edition: Call of the Wild — Amanda Sharpe Investigator Card
  3. Mansions of Madness Second Edition: Suppressed Memories — Amanda Sharpe Investigator Card
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