Arkham Horror Files Wiki
Advertisement
Banishment
Set
Path of the Serpent

Card Text
Action: Choose a monster or investigator and move that figure up to 3 spaces away from you. Then flip this card.
Test
Exerting total control over your target thrills you (Lore; 2).
Pass: You quash the tyrannical impulse.
No additional effect.
Fail: You imagine what it would feel like to control your companions always.
Suffer 1 Horror.
Then discard this card and gain another Banishment Spell.
Test
The force with which you send your target flying is greater than you intended (Lore; 3).
Pass: Everything works as intended.
No additional effect.
Fail: The impact of their body creates all sorts of debris.
Place 3 Rubble in the monster or investigator's space.
Then discard this card and gain another Banishment Spell.
Test
You feel a strange connection with your target as you force it away (Lore; 2).
Pass: The connection is ultimately meaningless.
No additional effect.
Fail: You have the vertiginous sensation that you, like your target, are moving away from yourself.
Suffer 1 facedown Horror.
Then discard this card and gain another Banishment Spell.
Test
The power flowing through you feels immense (Lore; 2).
Pass: You feel as though you could take on anything.
Become Fearless.
Fail: Strange visions of chaos and catastrophe assault you.
Suffer 1 Horror.
Then discard this card and gain another Banishment Spell.
Test
Strange energy lingers where your target once was (Lore; 3).
Pass: The energy fades.
No additional effect.
Fail: The presence of the energy itches at your senses, an irritant on your psyche.
Suffer 1 facedown Horror.
Then discard this card and gain another Banishment Spell.

Banishment is a Spell Card that appears in the Mansions of Madness Second Edition Path of the Serpent.

Artwork[]

The Mansions of Madness Second Edition Spell Card uses an illustration[?] from TCU-113: Banish by Michael Komarck.

Advertisement