Action: Choose 1 investigator in your room to heal 1 damage. Then test Lore, flip this card over, and resolve the effect.
Test
Pass: The wounds have scarred over with a dark, rock-like substance. Heal 2 additional damage, and then take 1 horror.Fail: The wounds abruptly re-open and blood begins to spray out in a black and red mess. Take 1 damage and 1 horror.Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: Weariness washes away as his body begins to miraculously heal itself. Heal 1 additional damage.Fail: The skin around the recently healed wounds appears translucent and covered in an unidentified viscous slime. Take 1 horror.Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: You feel the pact's healing energies sinking down into your bones, repairing your body all the way to your core. Discard 1 injury Trauma card from any investigator in your room.Fail: You feel as if your brain is on fire. The pain in your head overwhelms you. The keeper may draw 1 Trauma card. Then take 1 horror.Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: You feel the spell threaten to empty your lungs of air as it emanates from you. Every investigator in the room (not including yourself) heals 1 additional damage.Fail: For a moment you lose control of your body. Your arms and legs move of their own accord. The keeper may move you 1 space.Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: After the spell takes effect, it quickly dissipates. Discard this card and draw a new "Blood Pact" Spell card.Fail: Your face grows eerily pale and the room seems to be spinning. Discard this card (do not draw a replacement).
Blood Pact is a Spell Card that appears in the Mansions of Madness First EditionCore Set.