Arkham Horror Files Wiki
Advertisement
Blood Pact
Set
Core Set
Subtype
Spell
Card Text
Action: Choose 1 investigator in your room to heal 1 damage.
Then test Lore, flip this card over, and resolve the effect.
Test
Pass: The wounds have scarred over with a dark, rock-like substance.
Heal 2 additional damage, and then take 1 horror.
Fail: The wounds abruptly re-open and blood begins to spray out in a black and red mess.
Take 1 damage and 1 horror.
Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: Weariness washes away as his body begins to miraculously heal itself.
Heal 1 additional damage.
Fail: The skin around the recently healed wounds appears translucent and covered in an unidentified viscous slime.
Take 1 horror.
Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: You feel the pact's healing energies sinking down into your bones, repairing your body all the way to your core.
Discard 1 injury Trauma card from any investigator in your room.
Fail: You feel as if your brain is on fire. The pain in your head overwhelms you.
The keeper may draw 1 Trauma card. Then take 1 horror.
Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: You feel the spell threaten to empty your lungs of air as it emanates from you.
Every investigator in the room (not including yourself) heals 1 additional damage.
Fail: For a moment you lose control of your body. Your arms and legs move of their own accord.
The keeper may move you 1 space.
Then discard this card and draw a new "Blood Pact" Spell card.
Test
Pass: After the spell takes effect, it quickly dissipates.
 Discard this card and draw a new "Blood Pact" Spell card.
Fail: Your face grows eerily pale and the room seems to be spinning.
Discard this card (do not draw a replacement).

Blood Pact is a Spell Card that appears in the Mansions of Madness First Edition Core Set.

Artwork[]

The Mansions of Madness First Edition Spell Card uses an illustration[?] from AE-161: Servant of the Key by Chris Dixon.

Advertisement