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Cultist

Ia! Ia! Cthulhu Fhtagn! Ph'nglui mglw'nfah Cthulhu R'lyeh wgah'nagl fhtagn!
Set
Core Set [6X]
Dunwich Horror
Kingsport Horror
Innsmouth Horror
Dimension

Movement
Moon

Normal
Will Strength Observation
+1 −3
Horror Damage Toughness
Horror 1Damage 1
Cultist
Set
Core Set
Type Evade Horror
Humanoid −1 +1

Damage Stamina
1 4
Special Attack
The cultist charges, covered in blood.
Test Dexterity +1.
Pass: You avoid his grasp.
No effect.
Fail: He grabs you as his flesh ruptures with maggots.
Take 4 damage, 1 horror, and kill this cultist.
Damage Stamina
2 4
Special Attack
He swings his staff at your head.
Test Dexterity.
Pass: You duck under the swing.
No effect.
Fail: It connects with your skull.
Take 2 damage and you are stunned.
Damage Stamina
1 5
Special Attack
All cultists in the room start chanting.
Test Luck.
Pass: Miraculously, their curse does not affect you.
No effect.
Fail: You fall to the floor, gasping for breath.
You take 1 damage per cultist in the room.
Damage Stamina
2 5
Special Attack
The cultist calls out to his brethren.
Test Dexterity.
Pass: You quickly kick him in the throat.
Deal 1 damage.
Fail: Another cultist runs into the room.
Place a new cultist in your space. It may attack this turn.
Damage Stamina
2 5
Special Attack
The cultist performs a dark ceremony.
Test the number of cultists in the room.
Pass: An ancient evil appears.
Place a shoggoth in this room.
Fail: Something goes horribly wrong.
Kill this cultist.
Damage Stamina
1 6
Special Attack
Speaking in tongues, he raises his arms.
Test Lore.
Pass: You redirect the spell back at him.
Deal 2 damage.
Fail: Your body is lanced with pain.
Take 3 damage and 1 horror.
Cultist

Some ordinary people devote themselves to extraordinary causes. Some for good, and others...not.
Set
Core Set [6X]
Aware Horror Brawn
3 1 2
Cultist

I had seen this person studying here often. Now I knew why.
He smiled and slowly drew a curved blade from inside his coat.
As the robed figure walked toward me, eyes filled with malice, his chant grew louder.
He ran toward me, shouting in a long-dead language.
Set
Core Set [4X]

Trophy Battle Task
1 Peril/Lore Task
Cultist

I tried to push past him, but his profane zealotry seemed to give him an inhuman strength.
Set
Unseen Forces

Trophy Battle Task
1 Peril/Terror TaskLore Task2 Reduce Sanity
Cultist
Set
Core Set [5X]
Forsaken Lore [1X]
Mountains of Madness [2X]
Strange Remnants [1X]
Under the Pyramids [3X]
Signs of Carcosa [2X]

Effect
*Use the "Cultist" information as listed on the Ancient One sheet.

Cultist is a Monster that appears in the Arkham Horror Second Edition Core Set, Dunwich Horror, Kingsport Horror, and Innsmouth Horror, Mansions of Madness First Edition Core Set, Mansions of Madness Second Edition Core Set, Elder Sign Core Set and Unseen Forces, and Eldritch Horror Core Set, Forsaken Lore, Mountains of Madness, Strange Remnants, Under the Pyramids, and Signs of Carcosa.

Fiction[]


Eldritch Horror[]

*Note: Pre-awakening stats are shown in grey, post-awakening stats are shown in red.

Ancient One Set Horror Damage Toughness Effects
Azathoth Core Set Will: 1Horror 1 After resolving the Will test, lose 1 Health and defeat this Monster.
Yog-Sothoth Core Set Strength: 1Damage 1 If you defeat this Monster during a Combat Encounter, lose 1 Sanity and gain 1 Spell.
Strength−1: 1Damage 1 Before resolving the Strength test, lose 1 Sanity for each Spell you have.
Shub-Niggurath Core Set Strength−1: 1Damage 1 Reckoning Effect: Spawn 1 Goat Spawn Monster or 1 Dark Young Monster on this space. Then, if you spawned a Monster, discard this Cultist.
Strength−2: 1Damage 2 Reckoning Effect: Move this Monster 1 space toward the Shub-Niggurath Epic Monster.
Cthulhu Core Set Strength: 1Damage 1 Before resolving the Strength test, lose 1 Sanity.
Strength: 1Damage 2 Before resolving the Strength test, lose 2 Sanity.
Yig Forsaken Lore Will: 1Horror Strength−1: 2Damage 1 If you lose Health from the Strength test, you've been bitten by the snake-like creature; gain a Poisoned Condition.
Will: 2Horror Strength−1: 3Damage 1 If you lose Health from the Strength test, you've been bitten by the snake-like creature; gain a Poisoned Condition.
Rise of the Elder Things Mountains of Madness Lore−1: 0Horror Strength: 1Damage 1 If you pass the Lore test, you free the victim's mind from the alien magic; defeat this Monster and gain 1 random Ally Asset from the deck.
Lore−2: 1Horror Strength: 1Damage 1 If you pass the Lore test, you free the victim's mind from the alien magic; defeat this Monster and gain 1 random Ally Asset from the deck.
Ithaqua Mountains of Madness Strength: 2Damage 1 If you lose Health from the Strength test, the cold chills you to your core; gain a Hypothermia Condition.
Will+1: 1Horror Strength−1: 2Damage 1 If you lose Health from the Strength test, the cold chills you to your core; gain a Hypothermia Condition.
Syzygy Strange Remnants Will+1: *Horror Strength: 1Damage * *Horror is equal to the number of Eldritch tokens on the red space of the Omen track and toughness is equal to that number + 1.
Will: *Horror Strength: 2Damage * *Horror and toughness are each equal to the number of Eldritch tokens on the red space of the Omen track + 1.
Nephren-Ka Under the Pyramids Will: 1Horror Lore−1: 1Damage 1 Reckoning Effect: An investigator on this space or an adjacent space loses 1 Health or 1 Sanity.
Will−1: 1Horror Lore−1: 2Damage 1 Reckoning Effect: Each investigator on this space or an adjacent space loses 1 Health or 1 Sanity.
Abhoth Under the Pyramids 3 Whenever an investigator encounters a Cultist Monster, he draws and resolves a Spawn of Abhoth Special Encounter.
4 Whenever an investigator encounters a Cultist Monster, he draws and resolves a Spawn of Abhoth Special Encounter.
Hastur Signs of Carcosa Will: 1Horror Strength−1: 1Damage 1 Reckoning Effect: The cultist summons a byakhee. A Byakhee Monster ambushes an investigator on this space or an adjacent space!
Will−1: 1Horror Strength−2: 1Damage 1 Reckoning Effect: An investigator on this space or an adjacent space loses 1 Sanity. Then a Byakhee Monster ambushes him!
Hypnos The Dreamlands Will−1: 0Horror Strength: 1Damage 1 If you pass the Will test, you free the dreamer from eternal slumber; defeat this Monster.
If you pass the Strength test, gain 1 Madness Condition.
Will: 1Horror Strength: 1Damage 1 Reckoning Effect: After resolving the Will test, you cannot free the dreamer from eternal slumber; gain 1 Madness Condition.
Atlach-Nacha The Dreamlands Strength: 1Damage 1 Spawn Effect: When this Monster is spawned, move it to the nearest space that does not contain a Gate or a Monster.
Will: 1Horror Strength: 1Damage 1 If you fail the Will test, gain a Lost in Time and Space Condition.
Shudde M'ell Cities in Ruin Strength−1: 1Damage 1 Reckoning Effect: Roll 1 die. On a 1 or 2, advance Doom by 1.
Strength−1: 2Damage 2 Reckoning Effect: Roll 1 die. On a 1 or 2, advance Doom by 1.
Antediluvium Masks of Nyarlathotep Strength: 1Damage 1 Reckoning Effect: Place 1 Sanity on the Ancient One sheet.
Strength−1: 1Damage 1 Before resolving the Strength test, lose 1 Sanity and place 1 Sanity on the Ancient One sheet.
Reckoning Effect: Place 1 Sanity on the Ancient One sheet.
Nyarlathotep Masks of Nyarlathotep Will−1: 0Horror Strength: 1Damage 1 If you fail the Will test, gain a Corruption Condition; if you already have a Corruption Condition, gain 1 Eldritch token instead.
Will−1: *Horror Strength: 2Damage 1 *Horror is equal to the number of Eldritch tokens you have.

Artwork[]

Notes and references[]

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