Daisy Walker
The Librarian
Daisy Walker ~ Elder Sign - Omens of the Deep
Omens of the Deep
Sanity Stamina
5 5
Special Ability
Iron Will: Once per day, when a secured die is removed from one of Daisy's spells to complete a task, she may spend 1 sanity to regain that spell instead of returning it facedown to the bottom of the deck.
Starting Items
ES-Icon Reward SpellES-Icon Reward Unique Item
AHTCG-Icon UniqueCS-2: Daisy Walker
The Librarian
"I know of books so powerful, they can rewrite reality."
Type Subtype
Investigator Miskatonic
Faction AHTCG-Icon Health AHTCG-Icon Sanity
Seeker 5 9
AHTCG-Icon Willpower 2 AHTCG-Icon Intellect 2 AHTCG-Icon Combat 2 AHTCG-Icon Agility 2
3 5 2 2
You may take an additional action during your turn, which can only be used on Tome AHTCG-Icon Action abilities.
AHTCG-Icon Elder Sign effect
+0. If you succeed, draw 1 card for each Tome you control.
Size: 30
Options: Seeker cards (AHTCG-Icon Seeker) level 0–5, Mystic cards (AHTCG-Icon Mystic) level 0–2, Neutral cards level 0–5.
Requirements: Daisy's Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.

Daisy Walker is an Investigator that appears in the Arkham Horror Second Edition Kingsport Horror, Elder Sign Omens of the Deeo, and Arkham Horror: The Card Game Core Set.


The Story So FarEdit

Books have always been the most important thing in Daisy's life. She started reading tales of horror at a young age, thrilling to the terror of Edgar Allen Poe, of Stoker's Dracula. She explored in fiction what she abhorred in life—horror, violence, fear.

Then, she stumbled across the John Dee edition of the Necronomicon. It was macabre indeed. It was also blasphemous, unholy, and too awful to be real. Frankenstein and "The Raven" were forgotten. The chills that ran down Daisy's spine were not those of a forbidden pleasure. A new horror was born in her mind, a terror that such things could be.

There were more books after that—De Vermiis Mysteriis, Cultes des Goules—each worse than the last. She read them all in a mounting panic. Could they be real? Could the things they spoke of be true?

Now she knows it to be so. The Thing that appeared in library was something she'd read about in the Ponape Scripture. If the Thing was real, then everything she'd read about might be which case Daisy is the only one who knows how to stop it.[1]

As a respected librarian at Miskatonic University, Daisy had always felt that books were the most important thing in her life. She explored in fiction what she abhorred in life: horror, violence, fear. Then, she stumbled across the John Dee translation of the Necronomicon. It was blasphemous, unholy, and too awful to be read. But given her studies in obscure and occult subjects, Daisy knew there was more truth than fiction within the book's pages. She began to wonder what other secrets the restricted collection of the Orne Library held...[2]


Notes and referencesEdit

  1. Arkham Horror Second Edition — Daisy Walker Investigator Card
  2. Arkham Horror: The Card GameCS-2: Daisy Walker
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