Dexter Drake | ||||||||||||||||||||||||||||||||||
Set | ||||||||||||||||||||||||||||||||||
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Forbidden Alchemy | ||||||||||||||||||||||||||||||||||
Health | Sanity | Skill Points | ||||||||||||||||||||||||||||||||
10 | 10 | 2 | ||||||||||||||||||||||||||||||||
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Dexter Drake The Magician | |||||
Set | |||||
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Suppressed Memories | |||||
Health | Sanity | ||||
6 | 8 | ||||
3 | 3 | 3 | 5 | 4 | 3 |
Special Ability | |||||
Once per round, when you gain a Spell, become Focused. |
Dexter Drake is an Investigator that appears in the Arkham Horror Second Edition Core Set, Mansions of Madness First Edition Forbidden Alchemy, Mansions of Madness Second Edition Suppressed Memories, and Elder Sign Core Set.
Fiction[]
BE CAREFUL WHAT YOU WISH FOR[]
After returning from his stint in the army during WWI, Dexter became a stage magician, and proved to be very successful at his trade, but he always longed to find real magic. As they say, be careful what you wish for. Years later, in a rundown store, Dexter came across a burnt and torn fragment of the Necronomicon itself. Intrigued by this ancient piece of occult knowledge, Dexter began to use his wealth in search of the truth about the ancient lore, and what he found horrified him.
Now, the more he learns, the less he wants to know, but his studies have led him to believe that a great evil will soon arise in Arkham. He knows that he may well be the only person with the ability to stop this evil from swallowing the world, so he has come to that sleepy town to speak with the proprietor of Ye Olde Magick Shoppe, one of the few magic shops that contain true lore, and not merely the stage tricks he once studied.[1]
Dexter Drake returned from the Great War to become a successful magician, enthralling audiences with his elaborate illusions and cunning stage tricks. Despite his meteoric success, Dexter always longed to discover true magic. This desire soon led him into the reserved section of a dust-filled shop dedicated to obscure books. There, he found a burnt and torn fragment of the Necronomicon itself. Intrigued by this ancient piece of occult knowledge, Dexter began to use his wealth in search of the truth about ancient lore, and what he found horrified him. His delving into the arcane eventually led him to Arkham, where he suspects a great evil will soon rise. He knows that he may well be the only person with the ability to stop this evil from swallowing the entire world.[2][3]
Artwork[]
The Mansions of Madness and Elder Sign Investigator cards for Dexter Drake use an illustration[?] from AE-39: Mysterious Benefactor by Anders Finér.
Notes and references[]
- ↑ Arkham Horror Second Edition — Dexter Drake Investigator Card
- ↑ Mansions of Madness First Edition: Forbidden Alchemy — Dexter Drake Investigator Card
- ↑ Mansions of Madness Second Edition: Suppressed Memories — Dexter Drake Investigator Card