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Eric Colt
Set
Core Set
Effect
+2 Speed
You take no Sanity loss from the Nightmarish ability.
Eric Colt
Set
Call of the Wild
Health Sanity
10 5
Strength Marksmanship Dexterity
Expertise Expertise  
Intellect Willpower Lore Luck
      Expertise
Subtype
Event
Card Text
"I feared that the creatures were coming out of the swamp, so I hatched a plan to destroy the abominations."
Take the "Gasoline" card from the reserve and place it in the Marshland or give it to Eric Colt.
Then discard this event.
Subtype
Rumor
Card Text
"To tell you the truth, the view can be downright depressing sometimes."
He stares off into the distance at the graveyard.
"I always see that Corrina lady hanging around the old graves, especially at night I tell you there's something wrong with her."
Subtype
Rumor
Card Text
"Farmer Pierce? I wouldn't trust a word he says. He behaves like a foolish old man, but I swear it's an act!"
He unclenches his fist and lowers his voice.
"I heard he's growing something weird out there. Something... unnatural."
Subtype
Rumor
Card Text
You catch sight of an odd ceremonial knife on Eric's belt.
"Oh, this old thing?" he says nervously. "I found it in the woods. I have no idea whose it is."
Subtype
Task
Card Text
"The old man is too nosy for his own good. Convince him to stay away from my property and you earn my respect and trust."
Complete this task by talking to Ammi Pierce. Then discard this task and discard the Lock card from the Master Bedroom.
Subtype
Event
Card Text
"For too long I've sat here and watched these atrocities. The time to act is now!"
Keep this card. On your turn as an Action, you may move Eric Colt one space. Discard this card if Eric Colt is ever insane.

Eric Colt is an Ally that appears in the Arkham Horror Second Edition Core Set and Mansions of Madness First Edition Call of the Wild.

Fiction[]

WILD CARD WITH A GUN[]

People have usually heard of Eric Colt before they encounter him. Anyone who's met him, however briefly, has a story about him. Colt is a loud and boisterous man, and trouble seems to spontaneously crop up around him everywhere he goes. Remarkably, no matter how much pleasure a person takes in telling a story about Eric Colt, the tale often ends with the sincerest wish to never cross paths with that lunatic again.[1]

Artwork[]

Notes and references[]

  1. Mansions of Madness First Edition: Call of the Wild — Eric Colt Ally Card
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