FANDOM


TDL-4: Jim Culver [U]
The Musician
235px
No, not quiet at all. Dead folks get downright rambunctious when I play my horn.
Type Subtype
Investigator Performer
Faction AHTCG-Icon Health AHTCG-Icon Sanity
Mystic 7 8
AHTCG-Icon Willpower 2 AHTCG-Icon Intellect 2 AHTCG-Icon Combat 2 AHTCG-Icon Agility 2
4 3 3 2
Ability
Treat the modifier on AHTCG-Icon Skull tokens you reveal as "0."
Anytime you reveal a AHTCG-Icon Elder Sign token, you may choose to instead treat it as a AHTCG-Icon Skull token.
AHTCG-Icon Elder Sign effect
+1.
Deck
Size: 30
Options: Mystic cards (AHTCG-Icon Mystic) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Requirements: Jim's Trumpet, Final Rhapsody, 1 random basic weakness.

Jim Culver is an Investigator that appears in the Arkham Horror Second Edition Dunwich Horror, Mansions of Madness Second Edition Horrific Journeys, Elder Sign Unseen Forces and Arkham Horror: The Card Game The Dunwich Legacy.

Fiction

The Story So Far

Daddy used to say, "Jazz is a lot like liquor, it makes everything go down a little smoother."

Daddy used to say a lot of stupid things.

Jazz has been nothing but trouble for Jim since the day he picked up his daddy's trumpet. There was something weird and otherworldly about the writing on the inside of the bell, but the tones from it were smooth and dark, like good coffee. There was something about it that made you want to tap your feet and snap your fingers. That trumpet landed Jim a lot of gigs until the time it made Widow Jenkins get up and dance, the day he played at her funeral. After that, it was kind of hard to find work, especially playing funerals.

Since then, Jim has learned a lot about jazz-- and the things the graveyard ghouls talk about on cold autumn nights. Lately, they've been talking about The End, as in the end of everything that is and could be. The Final Rhapsody. The fact is, Jim isn't too keen on that idea. He's got more songs he wants to play before then. So, sitting in a booth at Velma's, Jim takes one last swallow of hot coffee before heading out to play what could be his last encore. The coffee is smooth and dark going down, just like the night...[1]

The day Jim Culver inherited his daddy's trumpet, he could not have known what was to come. When he played it, his music did not just bring comfort to the souls of the living, but to the souls of the dead as well. For some time after the last notes faded in the air, spirits of folks who had passed on would linger around Jim. It turned out that once those folks found a listening ear, they sure did have a lot to say. The conversations used to bother Jim, but his new friends know an awful lot, so he learned to appreciate the company.[2]

Jazz has been nothing but trouble for Jim since the day he picked up his daddy's trumpet. There was something weird and otherworldly about the writing on the inside of the bell, but the tones from it were smooth and dark, like good coffee. That trumpet landed Jim a lot of gigs until the time it made Widow Jenkins get up and dance, the day he played at her funeral. After that, it was kind of hard to find work. Since then, Jim has learned a lot about jazz — and the things the graveyard ghouls talk about on cold autumn nights. Lately, they've been talking about The End, as in the end of everything that is and could be. The Final Rhapsody. The fact is, Jim isn't too keen on that idea.[3]

The Investigators of Arkham Horror

Jim Culver is from New Orleans. His trumpet is inscribed with peculiar characters that let him summon the ghosts of the dead.[4]

Artwork

The Elder Sign: Unseen Forces Investigator card for Jim Culver uses an illustration[?] from MoN-41: Fixer by Dennis Calero.

Notes and references

Community content is available under CC-BY-SA unless otherwise noted.