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Joe Diamond
Set
Core Set
Health Sanity Skill Points
12 8 3
Strength Marksmanship Dexterity
5 6 5
Starting Items
.45 Automatics
Strength Marksmanship Dexterity
6 6 6
Starting Items
Magnifying Glass
Intellect Willpower Lore Luck
6 5 3 3
Special Ability
Action: Once per game, choose a monster in your space and test your Luck.
Pass: Kill the monster.
Fail: Nothing happens.
Intellect Willpower Lore Luck
5 7 1 2
Special Ability
Once per game, when you reveal a clue card(?) while exploring, gain 3 skill points.
Joe Diamond
The Private Eye
Set
Recurring Nightmares
Health Sanity
8 6
MoM2-Icon Strength MoM2-Icon Agility MoM2-Icon Observation
4 5 3
MoM2-Icon Lore MoM2-Icon Influence MoM2-Icon Will
3 3 3
Special Ability
If you spend a Clue to convert an MoM2-Icon Investigation to a MoM2-Icon Success, you may convert up to two MoM2-Icon Investigation to MoM2-Icon Success instead.
Joe Diamond
The Private Eye
Set
Core Set
Sanity Stamina
4 6
Special Ability
Hunches: Each time Joe spends 1 clue token, he gains a second free reroll (as though he had spent a second clue token).
Starting Items
ES-Icon Reward Common ItemES-Icon Reward Clue
AHTCG-Icon UniqueTCU-2: Joe Diamond
The Private Investigator
235px
Type Subtype
Investigator Detective
Faction AHTCG-Icon Health AHTCG-Icon Sanity
Seeker 8 6
AHTCG-Icon Willpower 2 AHTCG-Icon Intellect 2 AHTCG-Icon Combat 2 AHTCG-Icon Agility 2
2 4 4 2
Ability
Forced - When the investigation phase begins: Reveal the top card of your hunch deck. Until the end of the phase, you may play that card as if it were in your hand, at −2 cost. If it is still revealed at the end of the phase, shuffle it back into your hunch deck.
AHTCG-Icon Elder Sign effect
+1. You may move an Insight event from your discard pile to the bottom of your hunch deck.
Deck
Size: 40
Options: Seeker cards (AHTCG-Icon Seeker) level 0–5, Guardian cards (AHTCG-Icon Guardian) level 0–2, Neutral cards level 0–5.
Requirements: Detective's Colt 1911s, Unsolved Case, 1 random basic weakness.
Additional Requirements: Your deck must include at least 11 Insight events (including Unsolved Case). During the setup of each scenario, you must choose 11 Insight events from your deck (one of which must be Unsolved Case) and shuffle them into a separate "hunch deck".

Joe Diamond is an Investigator that appears in the Arkham Horror Second Edition Core Set, Mansions of Madness First Edition Core Set, Mansions of Madness Second Edition Recurring Nightmares, Elder Sign Core Set, and Arkham Horror: The Card Game The Circle Undone.

FictionEdit

FIFTY DOLLARS PER DAY, PLUS EXPENSESEdit

The job sounded simple enough—pick up a statue at the Providence Museum and deliver it to a guy at the Silver Twilight Lodge. The money was good, and the dame who gave him the job seemed sincere.

Sadly, things never seem to work out that easily for Joe. Now the statue is missing, two people are dead, strange cultists are on his tail, and all clues lead to Arkham. Lady Luck can be funny that way.

He's already tried talking to the Sheriff, but that flatfoot proved to be worse than useless. Looks like it's once again going to be up to Joe Diamond to solve the case.[1]

Joe Diamond is a private investigator with a reputation for handling cases that everyone else regards as supernatural nonsense. He's thorough in his investigations, and he's no one to be trifled with. His services have been employed by the wealthy as well as those down on their luck. No case is too large, too small, too strange, or too dangerous. In his experience, things start getting nasty right when you start reaching the truth, and that's exactly where he likes to be.[2]

Joe Diamond is a private investigator with a reputation for handling cases that everyone else regards as supernatural nonsense. He's thorough in his investigations, and he's no one to be trifled with. His services have been employed by the wealthy as well as those down on their luck. No case is too large, too small, too strange, or too dangerous. In his experience, things start getting nasty right when you start reaching the truth, and that is exactly where he likes to be.[3]

Joe Diamond is a private eye with a reputation for handling cases that everyone else regards as supernatural nonsense. He is thorough in his investigations and not one to be trifled with. His services have been employed by the wealthy as well as those down on their luck. No case is too large, too small, too strange, or too dangerous. In Joe's experience, things start getting nasty right when you start reaching the truth, and that is exactly where he likes to be.[4]

ArtworkEdit

The Mansions of Madness and Elder Sign Investigator cards for Joe Diamond use an illustration[?] from UT-128: Freelance Agent by Paul Allan Ballard.

Notes and referencesEdit

  1. Arkham Horror Second Edition — Joe Diamond Investigator Card
  2. Mansions of Madness First Edition: Core Set — Joe Diamond Investigator Card
  3. Mansions of Madness Second Edition: Recurring Nightmares — Joe Diamond Investigator Card
  4. Arkham Horror: The Card GameTCU-2: Joe Diamond
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