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Mandy Thompson
Set
Call of the Wild
Health Sanity Skill Points
10 10 3
Strength Marksmanship Dexterity
4 4 6
Starting Items
Voice of Ra
Strength Marksmanship Dexterity
5 4 5
Starting Items
Research Notes
Intellect Willpower Lore Luck
6 5 6 3
Special Ability
Once per game, before an investigator in your room performs a test, he tests your Lore instead of the indicated attribute of his investigator. Skill points cannot be used for this test.
Intellect Willpower Lore Luck
6 5 7 2
Special Ability
Once per game, when you attempt a skill check on a Tome Exploration card, you automatically succeed and then gain 2 skill points.
Mandy Thompson
The Researcher
Set
Suppressed Memories
Health Sanity
6 8
Strength Agility Observation Lore Influence Will
2 3 5 4 4 3
Special Ability
Once per round, when you gain a Clue, gain 1 additional Clue.
Mandy Thompson
The Researcher
Set
Core Set
Sanity Stamina
5 5
Special Ability
Research: Once per day, after any player has rolled, Mandy may reroll 2 dice before determining if the active player was able to complete a task.
Starting Items
Common ItemClue

Mandy Thompson is an Investigator that appears in the Arkham Horror Second Edition Core Set, Mansions of Madness First Edition Call of the Wild, Mansions of Madness Second Edition Suppressed Memories, and Elder Sign Core Set.

Fiction[]

SOME THINGS WERE NOT MEANT TO BE KNOWN[]

Mandy came to Arkham several years ago looking for work as a researcher for Miskatonic University. Since then, she has worked with many of the University professors, delving into esoteric tomes filled with scientific information, historical reports, and sometimes even occult ramblings.

It was while reading an old book of prophecies last week that she first felt that she had stumbled onto something big. Mandy came to believe that certain signs and portents described in the book were taking place in Arkham right now-- omens that indicated the return of a terrible being referred to as an Ancient One, which would grind the cities of Man beneath its loathsome tread.

Tonight, the full moon has turned blood red, which is the final omen of the return of the Ancient One. Slipping into the night, and armed with her knowledge of the prophecy, Mandy has decided to see if she can defy fate and stop these events from taking place.[1]

Since beginning her employment as a researcher for Miskatonic University, Mandy has spent hours pouring over the profane pages of ancient, forbidden texts. Others who have been exposed to these tomes have been immediately repulsed by the horrific images and ideas they find within. Mandy, however, objectively recorded her findings and was seemingly able to shake off the damaging effects of the books. She believes she has seen a pattern emerging from the various texts which indicates an impending cataclysm. She recognizes that it may simply be an imagined paranoia resulting from her reading, but she truly believes that a disaster of epic proportions is on the horizon and that she must do everything she can to prevent it from coming to pass.[2][3]

Artwork[]

The Mansions of Madness and Elder Sign Investigator cards for Mandy Thompson use an illustration[?] from AE-5: Blackwood File Clerk by Katherine Dinger.

Notes and references[]

  1. Arkham Horror Second Edition — Mandy Thompson Investigator Card
  2. Mansions of Madness First Edition: Call of the Wild — Mandy Thompson Investigator Card
  3. Mansions of Madness Second Edition: Suppressed Memories — Mandy Thompson Investigator Card
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