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Marie Lambeau
The Entertainer
Set
Streets of Arkham
Health Sanity
6 8
Strength Agility Observation Lore Influence Will
3 4 2 4 5 3
Special Ability
At the start of your turn, you may cast a Spell without spending an action.
Marie Lambeau
The Entertainer
Set
Unseen Forces
Sanity Stamina
6 4
Special Ability
Witch Blood: Once per roll during her turn, Marie may spend 3 trophies to choose 1 die and change its result to any other result on that die.
Starting Items
SpellSpell
UniqueTCU-6: Marie Lambeau
The Entertainer
235px
Type Subtype
Investigator Performer
Sorcerer
Faction Health Sanity
Mystic 6 8
Willpower Intellect Combat Agility
4 4 1 3
Ability
While you have 1 or more doom among cards you control, you may take an additional action during your turn, which can only be used to play Spell cards or activate Spell Action abilities.
Elder Sign effect
+1. You may add 1 doom to or remove 1 doom from a card you control.
Deck
Size: 30
Options: Spell cards level 0–5, Mystic cards (Mystic) level 0–3, Neutral cards level 0–5, Occult cards level 0, up to five other level 0 Seeker and/or Survivor cards (Seeker and/or Survivor).
Requirements: Mystifying Song, Baron Samedi, 1 random basic weakness.

Marie Lambeau is an Investigator that appears in the Arkham Horror Second Edition Dunwich Horror, Mansions of Madness Second Edition Streets of Arkham, Elder Sign Unseen Forces, and Arkham Horror: The Card Game The Circle Undone.

Fiction[]

The Story So Far[]

Marie Lambeau always had a voice to die for. People called her "the Smoky Velvet." They said she was born to sing jazz, that she had the magic touch—and maybe they were right.

Once, Marie heard of a man who could make the dead dance when he played his trumpet. She never could do that—her voice wasn't magic that way. But when people hear it, they like it, and they like her, and that suits her just fine.

Marie's grande-mere just passed away. Why the old dame moved from New Orleans to Arkham, Marie never knew. Anyway, she never paid much attention to the stories people told about the old woman. She just figured they were jealous. But now, she's sitting in Ma's Boarding House holding her grandmother's knife, and she can hear it singing with a voice like smoky velvet...[1]

Down in New Orleans, folks know that Marie Lambeau's voice contains a lagniappe, or a little something extra. Her beautiful skill has gained her entrance to the most exclusive events all over the world, and no one who hears her sing can help but fall under her spell. What the many fans of Marie Lambeau do not realize is that she learned more than folk songs from her grand-mère in the bayou. Now Marie is using all of the secrets she has learned to push back against the chaos threatening Arkham. And she will always have the help of her fans at the Nightingale.[2]

Marie Lambeau always had a voice to die for. People called her "the Smoky Velvet." They said she was born to sing jazz, that she had the magic touch — and maybe they were right. After all, the songs she heard in her dreams ever since her Grand-Mère passed away were like nothing she'd ever heard before. The vocals sounded like no language spoken on Earth, the notes twisted and warped. Why her Grand-Mère had moved from New Orleans to Arkham, Marie would never know. People used to call her Grand-Mère a witch. Maybe there's more than just jazz in Marie's blood, after all...[3]

Artwork[]

Notes and references[]

  1. Arkham Horror Second Edition — Marie Lambeau Investigator Card
  2. Mansions of Madness Second Edition: Sanctum of Twilight — Marie Lambeau Investigator Card
  3. Arkham Horror: The Card GameTCU-6: Marie Lambeau
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