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Michael McGlen
Set
Core Set
Health Sanity Skill Points
14 6 3
Strength Marksmanship Dexterity
6 7 2
Starting Items
Tommy Gun
Strength Marksmanship Dexterity
8 7 4
Starting Items
Dynamite
Intellect Willpower Lore Luck
3 7 1 2
Special Ability
Once per game, before you attack a monster on your turn, gain 2 skill points.
Intellect Willpower Lore Luck
2 8 1 4
Special Ability
Once per game, before rolling for a test during combat, use this ability to automatically pass the check unless you roll a 10.
Michael McGlen
The Gangster
Set
Recurring Nightmares
Health Sanity
9 5
Strength Agility Observation Lore Influence Will
5 3 4 2 3 4
Special Ability
Whenever a monster is defeated, become Focused.
Michael McGlen
The Gangster
Set
Core Set
Sanity Stamina
3 7
Special Ability
Strong Body: Once per roll during his turn, Michael may change 1 die showing a Terror result to a Peril result.
Starting Items
Common ItemCommon Item

Michael McGlen is an Investigator that appears in the Arkham Horror Second Edition Core Set, Mansions of Madness First Edition Core Set, Mansions of Madness Second Edition Recurring Nightmares, and Elder Sign Core Set.

Fiction[]

NO ONE MESSES WITH MICHAEL McGLEN[]

As a soldier in the O'Bannion gang, Michael didn't really believe in all this voodoo mumbo jumbo around town. Or at least, he didn't until the night of the Foreman job, when he saw Fast Louie Farrell pulled screaming into the river by a scaly green creature. As they say, seeing is believing and Michael is starting to believe.

Now, he has gathered his belongings together in the room that he rents at Ma's Boarding House. Louie was a friend of his, and he won't rest until he finds out what's happening in this town and avenges his buddy...[1]

Michael McGlen considers himself a problem solver. The federal authorities consider Michael McGlen a dangerous criminal and a member of organized crime. McGlen doesn't really care what other people think. After his good friend and business associate Louie was dragged into the water by some horrible creature, McGlen took it upon himself to deliver a healthy amount of payback to things that go bump in the night. He seeks out strange places haunted by the supernatural and by terrible beasts. Once there, he proceeds to solve the problem. Typically, McGlen finds that dynamite or a tommy gun are the best ways to get results.[2][3]

Artwork[]

The Mansions of Madness and Elder Sign Investigator cards for Michael McGlen use an illustration[?] from AE-69: O'Bannion Enforcer by Anders Finér.

Notes and references[]

  1. Arkham Horror Second Edition — Michael McGlen Investigator Card
  2. Mansions of Madness First Edition: Core Set — Michael McGlen Investigator Card
  3. Mansions of Madness Second Edition: Recurring Nightmares — Michael McGlen Investigator Card
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