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Monterey Jack
Set
Call of the Wild
Health Sanity Skill Points
13 7 3
Strength Marksmanship Dexterity
5 6 4
Starting Items
Trusty Revolver
Strength Marksmanship Dexterity
6 5 4
Starting Items
Legendary Map
Intellect Willpower Lore Luck
4 6 5 2
Special Ability
Once per game, you may reroll a die you just rolled. You may not reroll a die that has already been rerolled.
Intellect Willpower Lore Luck
5 6 4 2
Special Ability
Once per game, after a non-Key, non-Story Item Exploration card is revealed by an investigator exploring any room, you may immediately take that card.
Monterey Jack
The Archaeologist
Set
Suppressed Memories
Health Sanity
8 6
Strength Agility Observation Lore Influence Will
5 3 4 3 3 3
Special Ability
Other investigators in your space do not need to evade monsters.
Monterey Jack
The Archaeologist
Set
Core Set
Sanity Stamina
3 7
Special Ability
Archaeology: Each time Monterey gains 1 or more unique items after setup, he gains 1 extra unique item.
Starting Items
Common ItemUnique ItemUnique Item
Monterey Jack
The Archaeologist
Set
Arkham Nights
Sanity Stamina
3 7
Special Ability
Egyptology: Each time Monterey gains 1 or more unique items or relics after setup, he either gains 1 extra unique item or he spends 2 stamina to gain 1 relic.
Starting Items
Common ItemRelic

Monterey Jack is an Investigator that appears in the Arkham Horror Second Edition Core Set, Mansions of Madness First Edition Call of the Wild, Mansions of Madness Second Edition Suppressed Memories, and Elder Sign Core Set and Arkham Nights promo set for 2017.

Fiction[]

NOTHING STAYS BURIED[]

Monterey has been a globe-trotting treasure hunter and adventurer for many years. Following in his father's footsteps, he's always tried to ensure that the specific value of his finds is preserved. Recently, he followed a lead on an odd prehistoric statue to Arkham. However, when he arrived, the man he came to buy the statue from was locked up in the asylum. Monterey was just about to give up and go home in disgust when a robed figure pushed past him.

For just an instant, there was a flash of a silver pendant with a symbol on it Monterey would never forget. That symbol had been carved into his murdered father's forehead, and had haunted his dreams for years.

Chasing after the mysterious figure, he turned a corner only to discover that he had lost his quarry.

However, Monterey knows that somewhere in Arkham may lie the answer to the mystery of his father's murder, and he's not leaving until he finds it.[1]

Jack has always ascribed his success in archaeology to his father's advice. "History whispers, Monterey. All you have to do is listen." His father always called him Monterey as a joke. Jack never found the nickname to be as funny as his father did. For years, Jack wandered the globe in search of forgotten treasures, but the time eventually came when his life of adventure took a tragic turn. Jack's father had been murdered and an unrecognizable sigil had been carved into his forehead. Jack was devastated. He had no idea who would do this or why. But he intended to find answers. History whispers and Monterey Jack listens.[2][3]

Artwork[]

The Mansions of Madness and Elder Sign Investigator cards for Monterey Jack use an illustration[?] from UT-19: Steve Clarney by Eric Wilkerson.

Notes and references[]

  1. Arkham Horror Second Edition — Monterey Jack Investigator Card
  2. Mansions of Madness First Edition: Call of the Wild — Monterey Jack Investigator Card
  3. Mansions of Madness Second Edition: Suppressed Memories — Monterey Jack Investigator Card
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