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Nightgaunt
Set
Core Set [2X]
Kingsport Horror [2X]
Dimension

Movement
Slash

Flying
Will Strength Observation
−1 −2 −2
Horror Damage Toughness
1Horror 0Damage 2
Effect
When you fail a Combat check against Nightgaunt, you are drawn through the nearest open gate. If two or more gates are the same distance from you, you choose which gate you are drawn through.
Nightgaunt
Set
Call of the Wild
Type Evade Horror
Beast −3 −2

Keywords
Flying
Damage Stamina
2 7
Special Attack
The creature tries to lift you off the ground.
Test Strength.
Pass: Nothing happens.
Fail: He drops you from a great height, and your legs ignite with pain.
Take 1 damage and you are stunned.
Damage Stamina
1 9
Special Attack
It tries to silently dig its claws into your sides.
Test Dexterity.
Pass: Nothing happens.
Fail: Your mind screams only one thought—run!
You cannot perform any actions during your next turn.
Nightgaunt

This faceless, winged creature has rubbery skin and a barbed tail. Its strange, keening cry is unsettling.
Set
Suppressed Memories [2X]
Aware Horror Brawn
6 5 3

Keywords
Flying
Nightgaunt
Set
Core Set

Will Strength
+0 −2
Horror Damage Toughness
2Horror 1Damage 2
Reckoning
If there is an investigator on this space, move him and this Monster 1 space and he becomes delayed. Otherwise, move this Monster 2 spaces toward the nearest investigator.

Nightgaunt is a Monster that appears in the Arkham Horror Second Edition Core Set and Kingsport Horror, Mansions of Madness First Edition Call of the Wild, Mansions of Madness Second Edition Suppressed Memories, and Eldritch Horror Core Set.

Artwork[]

Mythos[]

Nightgaunts first appeared in the story The Dream-Quest of Unknown Kadath (H.P. Lovecraft, 1927).

Nightgaunts are a species found in both the Dreamlands and the waking world. Anatomically, they are much like humans, save for their whale-like skin, huge bat-wings, horns, and a blankness where their faces should be. Most are black in color, though one rare white one was reported.

Nightgaunts are usually found in desolate places, as far from humanity as possible. If a traveler intrudes upon their territory, the nightgaunts ambush and carry them through the air, tickling their victim with their large barbed tails if they struggle. Those who continue to fight back are dropped from a great height; those who do not are taken to strange and dangerous places, and then abandoned there (in the Dreamlands, the Vale of Pnath is a particular favorite.) Some say that even if the nightgaunts are defeated, they will return to the victim later until their mission of terror is satisfied.

Nightgaunts are said to follow Nodens, Lord of the Great Abyss, but are allied to some degree with the ghouls, Yibb-Tstll, Yegg-ha, and the Lords of Luz, a realm beneath the mountains separating Inganok from Leng.[1]

Notes and references[]

  1. Harms, Daniel, "Nightgaunts", Cthulhu Mythos Encyclopedia.
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