|Bonded by Evil||2||You feel an unnatural connection with the dark powers surrounding you. You must call out to them...|
Once per turn, the keeper may spend 2 threat to move each monster 1 space. He may do this at the start of your turn, immediately after your Action Step, or immediately after one of your Movement Steps.
|Essence of Immortality||A dark power surges through your body accompanied by an ethereal voice. "Embrace the change. Live forever..."|
If you are killed, the keeper places a zombie in your space.
|Evil Twin||The thing quickly grows out of your flesh and pulls itself free. It smiles at you with your own face.|
The keeper places the Evil Twin (a named maniac) in your room. When resolving combat cards during combat against the Evil Twin, you cannot spend skill points on tests.
|Horrifying Mutation||You feel your flesh begin to contort, taking on new and horrifying shapes.|
Take 1 horror when you draw this card.
You receive −1 Dexterity.
|Memory Hole||You black out for a split second, waking up on the floor. What the hell happened? Your memory slowly returns...|
Draw the top card of the Trauma deck. It affects you as if you had 1 sanity and 1 health (if it is a 0 sanity card, discard it without effect). Then discard this card.
|Reproductive Enzyme||1||You struggle as a living tendril of smoke slithers up your nose and disappears.|
Once during his Action Step, the keeper may spend 1 threat to roll a die.
9–10: You are killed and the keeper places a crawling one in your space.
|Spontaneous Combustion||1||You feel an intense burning in your chest and then, suddenly, the flames blossom all across your body.|
Once during his Action Step, the keeper may spend 1 threat to roll the die.
8–10: You take 1 damage and place a fire token in your room.
|Terrible Deformity||X||A spray of green gas hits you in the face, scalding your skin and melting your nose into an ugly lump.|
When you enter an investigator's room, he must make a horror check.
|Unseen Evil||Although there appears to be no effect, deep within the ground, an ancient evil tosses in its sleep.|
The keeper gains 3 threat. Then discard this card.
|Vaporous Pores||Blue smoke suddenly begins pouring out from your body and an alien screech shakes your will.|
The keeper places a byakhee in your room. Then discard this card.
|Vessel of Evil||X||You feel phantom fingers digging into your mind, forcing you to act against your will...|
When you are in another investigator's space at the start of the keeper's Monster Attack step, he may make you attack the investigator as if he were a humanoid monster.
|Violent Reaction||Your body suddenly convulses, throwing you to the ground in a seizure.|
Take 1 damage and you are stunned. Then discard this card.