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Sister Mary
Set
Core Set
Health Sanity Skill Points
8 12 3
Strength Marksmanship Dexterity
2 2 6
Starting Items
Holy Water
Strength Marksmanship Dexterity
3 2 5
Starting Items
Holy Rosary
Intellect Willpower Lore Luck
3 7 5 4
Special Ability
Action: Once per game, choose a monster in your room. You may move it up to 3 spaces.
Intellect Willpower Lore Luck
4 6 4 5
Special Ability
Action: Once per game, roll a die and heal half that much horror (rounded up) from your investigator.
Sister Mary
The Nun
Set
Recurring Nightmares
Health Sanity
6 8
MoM2-Icon Strength MoM2-Icon Agility MoM2-Icon Observation
3 3 3
MoM2-Icon Lore MoM2-Icon Influence MoM2-Icon Will
4 3 5
Special Ability
Once per round, another investigator within range may convert an MoM2-Icon Investigation to a MoM2-Icon Success while resolving a test.
Sister Mary
The Nun
Set
Core Set
Sanity Stamina
7 3
Special Ability
Guardian Angel: Mary may ignore any lingering effects of Mythos cards. She may ignore locked dice icons during her turn, allowing her to add them to her dice pool as normal. At the end of her turn, all locked dice return to their locked dice icons.
Starting Items
ES-Icon Reward Common ItemES-Icon Reward Unique ItemES-Icon Reward Spell

Sister Mary is an Investigator that appears in the Arkham Horror Second Edition Core Set, Mansions of Madness First Edition Core Set, Mansions of Madness Second Edition Recurring Nightmares, and Elder Sign Core Set.

FictionEdit

THY WILL BE DONEEdit

Sister Mary has served the Church faithfully for many years, so when she was sent to Arkham to work with Father Michael, a man whose writings she had admired for many years, she felt that she was truly blessed. Now, after witnessing Father Michael's strange mood swings and seeing some of the bizarre practices that go on in this town, she's beginning to feel that she may have been a bit too hasty ...

For instance, last night, there was a knock on the door of the church, and when she answered it, there was nothing but a handwritten journal laying on the steps outside. Reading it, she learned of strange cults and terrible creatures that lurk in the darkness. Worse, when she laughingly showed it to Father Michael, he turned pale and threw it into the fire, yelling at her to forget what she'd seen.

Now, gathering her things and quietly leaving South Church, Sister Mary has decided to investigate this town, and in so doing, reaffirm her faith.[1]

The more Sister Mary learns of the strange and arcane forces that sometimes manifest in this world, the more certain she is that she has been set upon a path to protect the innocents and to ward off these forces when possible. Armed only with the trappings of her church and an unshakable faith, Sister Mary has sought out every supernatural threat she hears of through her fellow priests and nuns. The other members of her church may dismiss such things as medieval nonsense, but Sister Mary knows all too well that evil exists in a very literal form. She also knows that if evil is left unchecked, it will bring ruin and horror to all of creation.[2][3]

ArtworkEdit

The Mansions of Madness and Elder Sign Investigator cards for Sister Mary use an illustration[?] from UT-127: Dabbler in the Unknown by Roberto Campus.

Notes and referencesEdit

  1. Arkham Horror Second Edition — Sister Mary Investigator Card
  2. Mansions of Madness First Edition: Core Set — Sister Mary Investigator Card
  3. Mansions of Madness Second Edition: Recurring Nightmares — Sister Mary Investigator Card
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