|The air flickers around you with blinding brilliance. When the light fades, you find yourself in a different place.|
The keeper may immediately move you to any space in a room with at least 1 Portal.
|A strange, translucent horror steps through the wall and passes through you, as if you were nothing. You turn around quickly to catch a glimpse of the fiend, but it is gone.|
Take 1 horror and 1 damage.
|The floor and walls glow with a sickly green light, and you feel an uncomfortable prickling of the skin.|
Draw 1 Side Effect.
|The machine drones detestably, and you feel the air tremble and stir.|
The keeper may open 1 Portal in your room.
|You find the housekeeper's clothes in an empty lump, as if her body was simply disintegrated leaving nothing behind but what she had been wearing.|
Take 2 horror.
The Laboratory is a scenario that appears in the Mansions of Madness First Edition The Laboratory.
|City of the Great Race||Voices whisper in your mind as an inhuman intellect scans your brain.|
When this Portal is opened, the keeper moves each investigator and monster in this room and each adjacent room 1 space.
Action: Test Intellect −2.
Pass: Close this Portal. Then each investigator may move 1 space.
Fail: The keeper may move a monster 1 space.
|Dreamlands||The world has become your dream, and all your dreams are nightmares.|
At the start of the keeper's turn, he places 1 additional damage token on the objective card.
Action: Test Luck +4.
Pass: Close this Portal. Then the keeper removes 1 damage token from the objective card.
Fail: The keeper draws 1 Mythos card.
|Library of Celeano||You hear the rustling of infinite pages, all promising unfathomable secrets.|
Investigators cannot spend Skill tokens while in this room or in an adjacent room.
Action: Test Lore.
Pass: Close this Portal. Then gain 1 skill token.
Fail: Discard 1 skill token.
|R'lyeh||There is only terror.|
If an investigator is in this room or an adjacent room at the beginning of his turn, he must either take 1 horror or let the keeper gain 1 threat.
Action: Take any combination of 4 horror and/or damage to close this Portal.
|The Abyss||Darkness leaks out from the air, permeating the area.|
When this Portal is opened, the keeper places 1 darkness marker in this room and in each adjacent room.
Action: Test Willpower −2.
Pass: Close this Portal. Then remove all darkness markers from this room and each adjacent room.
Fail: The keeper places 1 darkness marker in any room.
|The Underworld||The stench of the dead permeates the walls; their wailing cries pierce your mind.|
When this Portal is opened, each investigator in this room must take either 1 horror 1 damage.
Action: Test Strength −3.
Pass: Close this Portal. Then the keeper must discard 1 Mythos card of his choice.
Fail: The keeper draws 1 Trauma card.
|Yuggoth||Cold void surrounds you, and you hear the skittering of some alien creature.|
Using the "From Beyond" Keeper Action card to place monsters in this room costs the keeper 1 fewer threat.
Action: Test Dexterity.
Pass: Close this Portal. Then deal 3 damage to all monsters in this room.
Fail: The keeper gains 1 threat.
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